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   Computer Science


Computer Science is a rich and diverse discipline. Graduates of the computer science program are well prepared for advanced studies and for problem-solving across the breadth of the discipline.
Required to observe local high-school computer science classrooms during the course of the semester. The schedule will be finalized with each individual student to avoid scheduling conflicts.
Develop constructivist, authentic activities to engage students to learn computer science; create a supportive and active learning environment.
Develop various types of assessments (e.g., formative and summative, authentic, and performance assessments) and corresponding rubrics to evaluate student learning.
Establish a bank of resources for teaching computer science in high school, including possible materials, lab assignments, class activities, and websites.

Effectively manage a computer science classroom and laboratory.
1. An ability to apply knowledge of computing and mathematics appropriate to the discipline
2. An ability to analyze a problem, and identify and define the computing requirements appropriate to its solution
3. An ability to design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs
4. An ability to function effectively on teams to accomplish a common goal
5. An understanding of professional, ethical, legal, security and social issues and responsibilities
6. An ability to communicate effectively with a range of audiences
7. An ability to analyze the local and global impact of computing on individuals, organizations, and society
8. Recognition of the need for and an ability to engage in continuing professional development
9. An ability to use current techniques, skills, and tools necessary for computing practice.
10. An ability to apply mathematical foundations, algorithmic principles, and computer science theory in the modeling and design of computer-based systems in a way that demonstrates comprehension of the tradeoffs involved in design choices.
11. An ability to apply design and development principles in the construction of software systems of varying complexity.

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